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Citadel Space • View topic - Dogfighting may not be multiplayer

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Dogfighting may not be multiplayer

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Dogfighting may not be multiplayer

Postby Siycle » Fri Nov 08, 2013 3:49 pm

Just a rather informative read, looks like the upcoming dogfighting module might just be us against an AI until early next year!

http://www.rockpapershotgun.com/2013/11 ... Shotgun%29
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Re: Dogfighting may not be multiplayer

Postby Scrapshot » Sat Nov 09, 2013 3:28 am

Yeah, something about their multiplayer-backend on the server. I'm ok with it, gives me time to learn my way around the controls first :)
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Re: Dogfighting may not be multiplayer

Postby Sora Darcia » Sat Nov 09, 2013 4:03 am

agreed scrapshot will be able to get used to controls before i get matched up with some git that owns a idris :lol:
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Re: Dogfighting may not be multiplayer

Postby EchoSeven » Sat Nov 09, 2013 4:16 am

I think that just makes it all the better.
Complex enough against AI while we get used to the controls and our new flight stick gear. :)

Sounds great!
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Re: Dogfighting may not be multiplayer

Postby Avalean » Sat Nov 09, 2013 6:09 am

Again why we are using the Discovery right now for training and multiplayer so a good thing we went forward with that part so it now covers us until we get a full Multiplayer running.
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