Preparing for the PU Endgame - Ship Selections
Posted: Mon Aug 18, 2014 1:49 am
Hi,
Just thought I would share my ideas for the endgame. I say this, because of the cross-chassis upgrades, that will allow us to largely consider what we want as final configurations before the launch happens.
Here are my thoughts, feel free to comment, and add your configurations.
SHIP I HAVE EVENTUAL UPGRADE MAIN ROLE
315P Ship only to 350R as Racing
Digital Colonel Package to SuperHornet* / & F7A Upgrade as Escort / Combat
Rear Admiral Package to Carrack* as Exploration
Caterpillar* Package as Transport (Have a love for the Cat!)
Avenger to Herald as Info Runner
Digital Freelancer Package to SuperHornet / & F7A Upgrade as 2nd Escort / Combat?
Digital Pirate Package to Surveyer as Salvage
Starfarer* Tanker as Tanker for Refining / Fuel (Love the idea of not paying for fuel!)
Not changing ships with a * - they will stay locked in!
Just thought I would share my ideas for the endgame. I say this, because of the cross-chassis upgrades, that will allow us to largely consider what we want as final configurations before the launch happens.
Here are my thoughts, feel free to comment, and add your configurations.
SHIP I HAVE EVENTUAL UPGRADE MAIN ROLE
315P Ship only to 350R as Racing
Digital Colonel Package to SuperHornet* / & F7A Upgrade as Escort / Combat
Rear Admiral Package to Carrack* as Exploration
Caterpillar* Package as Transport (Have a love for the Cat!)
Avenger to Herald as Info Runner
Digital Freelancer Package to SuperHornet / & F7A Upgrade as 2nd Escort / Combat?
Digital Pirate Package to Surveyer as Salvage
Starfarer* Tanker as Tanker for Refining / Fuel (Love the idea of not paying for fuel!)
Not changing ships with a * - they will stay locked in!