You stow your gear in your locker, slamming it shut before the folder full of two-week old mission briefs falls out. Shaking your head, instead of taking the stairs, you opt to take the lift down to deck 10 and hang a left at the first junction. The door slides open to a cavernous room segmented by large, opened door ports that slam down in the event of depressurization.
A soft, unrecognizable tune comes from the overhead PA system while a few rookie pilots are playing a card game at a corner table. The bar is currently closed, which doesn't really matter because you're still on-duty... technically. Table games, vidscreens and lounge chairs can be seen throughout the area.
The possibilities to kill time are endless.